Cubic Motion

 

 

EA Games

 

 NaturalMotion

 

Ninja Theory

 

   PlayFusion

  • Real-time 3D Smoke Simulation with Convolutional Neural Network-based Projection Method - CVMP 2018 (Valentin Miu)

 

Sony Interactive Entertainment

 

 Thud Media

 

Mark Moseley

Accessible digital assessments of temporal, spatial, or movement concepts for profoundly motor impaired and non-verbal individuals: a pilot study. Journal of Disability and Rehabilitation: Assistive Technology (Taylor & Francis) 

McLoughlin, L., Fryazinov, O., Moseley, M., Adzhiev, V., Wu, M. and Pasko, A., 2018. Developing an Accessible 3D Printing Pipeline. Hyperseeing

McLoughlin, L., Fryazinov, O., Moseley, M., Sanchez, M., Adzhiev, V., Comninos, P. and Pasko, A., 2016. Virtual Sculpting and 3D Printing for Young People with Disabilities. IEEE Computer Graphics and Applications

Moseley, M., 2016. The use of technology to provide physical interaction experiences for cognitively able young people who have complex physical disabilities. T4i. Technology for Independence Communications 2016 and Proceedings of the 30th International BCS Human Computer Interaction Conference: Fusion!

McLoughlin, L., Fryazinov, O., Moseley, M., Sanchez, M., Adzhiev, V., Comninos, P. and Pasko, A., 2014. SHIVA: Virtual sculpting and 3D printing for disabled children, Proceedings of the 22nd International Conference on Computers in Education. Nara, Japan: Asia-Pacific Society for Computers in Education.

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