Accessible digital assessments of temporal, spatial, or movement concepts for profoundly motor impaired and non-verbal individuals: a pilot study. Journal of Disability and Rehabilitation: Assistive Technology (Taylor & Francis)
McLoughlin, L., Fryazinov, O., Moseley, M., Adzhiev, V., Wu, M. and Pasko, A., 2018. Developing an Accessible 3D Printing Pipeline. Hyperseeing
McLoughlin, L., Fryazinov, O., Moseley, M., Sanchez, M., Adzhiev, V., Comninos, P. and Pasko, A., 2016. Virtual Sculpting and 3D Printing for Young People with Disabilities. IEEE Computer Graphics and Applications
Moseley, M., 2016. The use of technology to provide physical interaction experiences for cognitively able young people who have complex physical disabilities. T4i. Technology for Independence Communications 2016 and Proceedings of the 30th International BCS Human Computer Interaction Conference: Fusion!
McLoughlin, L., Fryazinov, O., Moseley, M., Sanchez, M., Adzhiev, V., Comninos, P. and Pasko, A., 2014. SHIVA: Virtual sculpting and 3D printing for disabled children, Proceedings of the 22nd International Conference on Computers in Education. Nara, Japan: Asia-Pacific Society for Computers in Education.
Becca Knight, 16 Mar 2021
CDE Research Engineer Azeem Khan tells us about his research, helping games studio level designers get real-time feedback in an objective way with partner company Ubisoft Reflec...Find out more
Becca Knight, 18 Jan 2021
CDE Research Engineer Javier DeHesa tells us about his research 'Using data to improve human-character interaction in VR' with partner company Ninja Theory...... My name is Jav...Find out more