CDE Successful Submissions

Zoe Leonard, 13 Jun 2016

CDE Successful Submissions

This week we have a number of congratulations to give for Posters and Papers that have been accepted into upcoming and very influential conferences.


Sean Soraghan has successfully submitted a published paper to NIME 2016.  Sean will present his paper titled 'Towards a perceptual framework for interface design in digital environments for timbre manipulation', in Brisbane Australia in July 2016.


Alex Gouvatsos and supervisor Dr Zhidong Xiao have been successful in having their poster ‘Efficient 3D Storyboarding in 3D Game Engines’ accepted to the SCA – The symposium on Computer Animation, which this year is taking place in Zurich, Switzerland. 


Alastair Barber, Darren Cosker and the team from Double Negative (Oliver James, Ted Waine and Radhika Patel) have recently had their paper ‘Camera Tracking in Visual Effects – An Industry Perspective of Structure from Motion’ accepted to the DigiPro 2016 conference.  This is a collocated event with SIGGRAPH 2016 and Alastair will be presenting the paper on 23rd July. 

Alastair said “We’ve had an amazing response from the reviewers on it, and it’s the first time that we know of that real industrial data surrounding VFX workflows and pipelines has been put out to the academic community.  

The overall aim is to examine why, when there’s so much research being done in automatic camera tracking in the computer vision community, we in VFX spend so much time and human effort figuring out camera movement, even with access to the latest tools, equipment and research. We’ve been able to analyse data from nearly 1000 shots over 6 recent Hollywood feature films to look for trends, and have included feedback and reports from senior artists worldwide on how they tackle difficult shots. We come to the conclusion that, for a variety of reasons, camera tracking is very much a problem solving exercise, and our quantitative results support the theory that there are a great number of factors that contribute to making a shot difficult to solve. There is still a lot of work to be done before a method for fully automatically tracking shots to the required standard becomes available!”


Fabio Turchet and his supervisory team have also been successful with a poster titled ‘Physics-Aided Editing of Simulation-Ready Muscles for Visual Effects’ recently being accepted into SIGGRAPH 2016.


Simone Barbieri also joins the successful SIGGRAPH submissions, with his Poster ‘Enhancing Character Posing by a Sketch-Based Interaction’ being accepted.  Simone outlines his poster here -  Sketch as the most intuitive and powerful 2D design method has been used by artists for decades. However it is not fully integrated into current 3D animation pipeline as the difficulties of interpreting 2D line drawing into 3D. Several successful research for character posing from sketch has been presented in the past few years, such as the Line of Action and Sketch Abstractions. However both of the methods require animators to manually give some initial setup to solve the corresponding problems. In this paper, we propose a new sketch based character posing system which is more flexible and efficient. The character can be easily posed no matter the sketch represents a skeleton structure or shape contours”. 


Chris Ramsey has successfully submitted an abstract to the European Conference on Visual Perception.  Chris will be travelling to Barcelona, Spain in August to present his abstract.


Mark Moseley and Asha Blatherwick have both been successful with submissions to the British HCI 2016 Conference, taking place in Bournemouth, 11-15th July 2016.  Asha has been accepted into the Doctoral Consortium and Mark, the Doctoral Consortium and Interactions Gallery.


Rahul Dey has been accepted to give a talk during DevelopBrighton 2016.  Rahul will discuss ways to apply a rational approach to research and development.  He will show game developers methods to quickly identify the most suitable technologies for their individual needs, and will discuss the most common pitfalls when critically evaluating technology.  Ray will analyse a set of working examples and demonstrate how to assess the reliability of key sources such as academic papers and blog posts for real world practicality.


Many congratulations to all of you for your successful submissions and good luck.  We look forward to hearing how each of these events go for you all.

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