Below are listed specific projects from some of our supporters. However our placements are not limited to those you see here and we welcome speculative applications.
Brighton
Locative media, pervasive gaming, broadcast and mobile video
• Multi-user server applications that run real-time communications and media such as video, audio and game data.
• Location technologies and networked applications on mobile devices.
• Integration of VOIP, SMS and messaging services with web applications
Details
Detailed project description
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Brighton
Online Game Development
• Exploration of new technologies in casual gaming and 3D animation.
• Research and development of new technologies in casual gaming.
• Exploration of emerging technologies in casual gaming and animation.
3D Animation Production
• Development and exploration of cross software render pipelines
• Research and implementation of technologies to augment 3D animation development
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Guildford
• Reading humans - using webcam and microphone input to generate a rich
data-stream of events that could be used to enhance interaction with real
human characters
• Vision processing – game applications
• Advanced User interface interactions
• Machine Learning
• Special Projects (NDA required)
Details
Detailed project description
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Bristol
• Creating a dynamic animation series that can be efficiently personalised and targeted at an individual/segmented audience level across different media.
Details
Detailed project description
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Bath
• Creation of a system which allows location in context (using Google Earth say) to be played alongside real time video and head up data display.
• Using data from sensors to create a map overlay which reflects data values on a two dimensional plane in colour.
• Three dimensional data presentation (on a 2D screen) of scientific data.
• Use of multiple displays to generate wide screen visualisation for science education.
• Opportunities to build games around the visualisations created in these contexts.
• Evaluation of the technology in both formal and informal settings.
Details
Detailed project description
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Cambridge
Many exciting areas of applied research around augmented reality, gaming and novel display technologies.
Scope to work with MS technologies such as Kinect and Surface, but with an aim to develop some entirely new technologies too.
A passion for technology is a must. A background in one or more of the following preferred:
• 3D computer graphics (GPU programming a plus
• Computer vision
• Electronics (PCB design, soldering etc)
• Applied optics
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London
• FX simulation & control
• Lighting Tools, (including GPU, environments, re-rendering)
• Character rigging & simulation
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Bristol
• R&D into new technologies for mobile/social games
• Utilise in-house technologies such as Augmented Reality to explore innovative gameplay
Skills sought:
Programming (C++ / Objective-C / Unity). Game design theory.
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Oxford
• Automatic motion graph generation
• Advanced inverse kinematics
• Advanced animation authoring tools
• Integrating physics and animation tools
• Advanced game technologies
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Bath
• Crowd modelling TAKEN
• Tracking biometrics, face recognition
• 3D scanning (laser scanning)
• Integrated visualisation of fire, smoke and particles
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Knutsford, Cheshire
• Simulating Photographic Film for Animation and VFX
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CURRENTLY NOT ACCEPTING APPLICANTS
Sheffield
• Advanced acoustic engineering for games
• Dynamic sound recognition
• Emotive audio detection
• Exciting games/social projects with a dash of mischief
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Bristol
• Depth extraction from stop-motion animation footage.
• Specialist rig removal from stop-motion animation.
• Generalised surfacing toolkit for visual effects.
• Directable fluids system, using surface only simulation.
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London
• A wide range of R&D projects across all aspects of VFX for film
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London
• Use of Python to tie together various applications.
• Automatic rigging systems for 3DS Max.
• Crowd simulations.
• Manipulation and Animation data.
• Tools and methods to tie together 3DS Max and Nuke compositing software.
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Cambridge
• Advanced real-time digital effects for games
• Procedural generation of gameplay environments
• Natural language text/conversation generation for games
• Realtime parallel physics simulation
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NOT CURRENTLY ACCEPTING APPLICANTS
London
• Intelligent communication tools for visual effects production
• Asset based content recognition
• Dailies viewing system
• GPU accelerated rendering for VFX pipelines
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Liverpool
• State-of-the-art games-related projects
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