Current Opportunities
Jian Chang

Below are listed specific projects from some of our supporters. However our placements are not limited to those you see here and we welcome speculative applications.

Blast Theory

Brighton
Locative media, pervasive gaming, broadcast and mobile video
• Multi-user server applications that run real-time communications and media such as video, audio and game data.
• Location technologies and networked applications on mobile devices.
• Integration of VOIP, SMS and messaging services with web applications
Details
Detailed project description
View website

Littleloud

Brighton
Online Game Development
• Exploration of new technologies in casual gaming and 3D animation.
• Research and development of new technologies in casual gaming.
• Exploration of emerging technologies in casual gaming and animation.
3D Animation Production
• Development and exploration of cross software render pipelines
• Research and implementation of technologies to augment 3D animation development
View website

Lionhead

Guildford
• Reading humans - using webcam and microphone input to generate a rich
data-stream of events that could be used to enhance interaction with real
human characters
• Vision processing – game applications
• Advanced User interface interactions
• Machine Learning
• Special Projects (NDA required)
Details
Detailed project description
View website

Wonky Films

Bristol
• Creating a dynamic animation series that can be efficiently personalised and targeted at an individual/segmented audience level across different media.
Details
Detailed project description
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Sciencescope

Bath
• Creation of a system which allows location in context (using Google Earth say) to be played alongside real time video and head up data display.
• Using data from sensors to create a map overlay which reflects data values on a two dimensional plane in colour.
• Three dimensional data presentation (on a 2D screen) of scientific data.
• Use of multiple displays to generate wide screen visualisation for science education.
• Opportunities to build games around the visualisations created in these contexts.
• Evaluation of the technology in both formal and informal settings.
Details
Detailed project description
View website

Microsoft Research

Cambridge
Many exciting areas of applied research around augmented reality, gaming and novel display technologies. Scope to work with MS technologies such as Kinect and Surface, but with an aim to develop some entirely new technologies too. A passion for technology is a must. A background in one or more of the following preferred:
• 3D computer graphics (GPU programming a plus
• Computer vision
• Electronics (PCB design, soldering etc)
• Applied optics
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Framestore

London
• FX simulation & control
• Lighting Tools, (including GPU, environments, re-rendering)
• Character rigging & simulation
View website

Mobile Pie

Bristol
• R&D into new technologies for mobile/social games
• Utilise in-house technologies such as Augmented Reality to explore innovative gameplay
Skills sought:
Programming (C++ / Objective-C / Unity). Game design theory.
View website

NaturalMotion

Oxford
• Automatic motion graph generation
• Advanced inverse kinematics
• Advanced animation authoring tools
• Integrating physics and animation tools
• Advanced game technologies
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Buro Happold

Bath
• Crowd modelling TAKEN
• Tracking biometrics, face recognition
• 3D scanning (laser scanning)
• Integrated visualisation of fire, smoke and particles
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Harman Technology

Knutsford, Cheshire
• Simulating Photographic Film for Animation and VFX
View website

Tuna

CURRENTLY NOT ACCEPTING APPLICANTS

Sheffield
• Advanced acoustic engineering for games
• Dynamic sound recognition
• Emotive audio detection
• Exciting games/social projects with a dash of mischief
View website

Aardman

Bristol
• Depth extraction from stop-motion animation footage.
• Specialist rig removal from stop-motion animation.
• Generalised surfacing toolkit for visual effects.
• Directable fluids system, using surface only simulation.
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Double Negative

London
• A wide range of R&D projects across all aspects of VFX for film
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Nexus Productions

London
• Use of Python to tie together various applications.
• Automatic rigging systems for 3DS Max.
• Crowd simulations.
• Manipulation and Animation data.
• Tools and methods to tie together 3DS Max and Nuke compositing software.
View website

Frontier

Cambridge
• Advanced real-time digital effects for games
• Procedural generation of gameplay environments
• Natural language text/conversation generation for games
• Realtime parallel physics simulation
View website

Mobius

NOT CURRENTLY ACCEPTING APPLICANTS

London
• Intelligent communication tools for visual effects production
• Asset based content recognition
• Dailies viewing system
• GPU accelerated rendering for VFX pipelines
View website

Bizarre Creations

Liverpool
• State-of-the-art games-related projects
View website