The vibrancy of the UK’s creative industries is an international success story and a vital component of our economy.
The CDE was created to help extend the R&D capacity of businesses in this sector encouraging innovation through a supported programme of collaboration with academia.
This investment will also develop the technology leaders of tomorrow giving young researchers the experience of working on real industrial problems in a company environment.
The CDE works across animation, games, VFX and other organisations that need creative technologies. Our partners are internationally famous brands, sector leaders, innovative SMEs, medical organisations and cultural organisations.
Founded with a team of just 30, Double Negative (Dneg) has grown to become one of the industry’s success stories and is now one of the world’s largest providers of visual effects for Film with facilities in London and Singapore and a third opening shortly in Vancouver.
Through steady and constant growth the Company has always sought to retain both the creative drive and involvement of its artists through all projects and a close collaborative working relationship with clients. This approach ensures films both small and large receive the same high standard of creative and technical service. This has proved a winning combination resulting in awards recognition from the Visual Effects Society (for Inception and Sherlock Holmes), BAFTA (for Inception and Harry Potter and the Deathly Hallows Part 2) and the Academy® Awards (for Inception).
Recent work includes Man of Steel, Thor: The Dark World, The Hunger Games: Catching Fire, Transcendence, Godzilla, Jupiter Ascending, Hercules and Interstellar.
“We have been delighted with our work as part of the CDE Programme…the team at CDE have been realistic and pragmatic in recognising the flexibility we require as a company to make this working relationship a success and thus far it has proved a positive experience for all those involved.”
Jeff Clifford, R&D Manager, Double Negative Visual Effects
Daniela De Angeli
A charity that works to preserve and protect historic places and spaces - for ever, for everyone
‘…although [The National Trust] is, in origin, a Victorian institution, we have about 4 million members today, so we have a currency and validity. We need to be forward-looking as well.
The Trust is well-known for its conservation skills but we also need to engage with and communicate with a worldwide audience and it’s quite clear we need to be able to harness the latest technological advances in order to be able to do that'.
David Adshead, Head Curator, The National Trust
"We really enjoy our graduate's rigorous academic approach within our creative product development".
Nicky Birch, Head of Products
BBC engineers have been at the forefront of developments in broadcast technology since the founding of public service broadcasting in the UK. Based in research labs in the North and South of the UK, the department is made up of around 200 highly specialist research engineers, scientists, ethnographers, designers and producers, working on every aspect of the broadcast chain, from Audiences, Production and Distribution right through to the Programmes themselves.
Electronic Arts Inc. is a leading global interactive entertainment software company. EA delivers games, content and online services for Internet-connected consoles, personal computers, mobile phones and tablets.
“The EngD-programme gives Electronic Arts a great opportunity to collaboratively pursue research topics with academia that can bring competitive advantage to our games. We are very happy to be part of this scheme to develop high calibre candidates for the future of the industry.
[The impact the]… guys have had is in bringing energy and a broader interest in research and pulling in ideas from outside the team to impact our work… this is a great motivational benefit for our team.”
Dr. Mike Bassett, Head of UK Development, Electronic Arts
Disney Research was launched in 2008 as an informal network of research labs that collaborate closely with academic institutions such as Carnegie Mellon University and the Swiss Federal Institute of Technology Zürich (ETH). They work on a broad range of commercially important challenges, view publication as a principal mechanism for quality control, encourage engagement with the global research community, and their research has applications that are experienced by millions of people. They’re honoring Walt Disney’s legacy of innovation by researching novel technologies and deploying them on a global scale.
The Arts Catalyst commissions new artists' projects that engage with the discoveries and territories of science and technology.
For over 20 years, they have produced vibrant, risk-taking art and science projects to spark dynamic conversations about our changing world. They work with artists, scientists and other experts to generate new ideas and alternative perspectives in science and culture.
BMT Defence Services Ltd delivers independent complex engineering and design capabilities for UK and international defence customers.
Designability is a national charity joining expertise and knowledge to enhance people’s lives.
They are engineering and design experts with a passion for creating life-changing assistive technologies. We conduct original research and develop commercial products that meet real needs.
They advocate better technology for everyone. And believe inclusive design is the only way forward. So they work with end-users, carers and health professionals to help us understand the problem, find a solution and test it in real life situations.
They create great looking, easy-to-use products that go beyond basic functionality. And they partner with industry to help as many people as they can – they’ve transformed over 250,000 lives in the last 46 years.
Hibbert Ralph Animation (HRA) is an award-winning animation production company based in Soho. It is one of the UK's top animation studios producing television and cinema commercials, idents, logos, special effects, website animations and promos.
Imperial War Museums is a British national museum organisation with branches at five locations in England, three of which are in London.
National Museums Liverpool is a group of museums and galleries. Their collections are among the most important and varied in Europe and contain everything from Impressionist paintings and rare beetles to a lifejacket from the Titanic.
Natural Motion was established in 2012 to develop ground breaking social games on mobile platforms. Fusing a fresh, start-up culture with NaturalMotion’s advanced technology and expertise, the studio is working on innovative projects with the aim of redefining mobile gaming.
Ninja Theory was formed in 2004 by four partners, including current Directors Nina Kristensen (Chief Development Director), Tameem Antoniades (Chief Creative Director) and Jez San OBE (Non-Executive Director). The studio pride themselves on striving for the highest production values and continually pushing the boundaries of technology, art and design to create evermore exciting video game experiences.
ROLI are a design-led technology start-up based in Dalston, London. Founded in 2009 by Roland Lamb, we make hardware and software products and services designed to increase the bandwidth of interaction between people and technology.
Codeplay are internationally recognized experts in advanced optimizing technologies, compilers and programmable graphics. We have been providing acceleration solutions that optimize performance for graphics semiconductor designers and AAA game developers since 1999.
The Isle of Portland Aldridge Community Academy opened in September 2012, bringing together five Portland schools, the Grove, Brackenbury and Underhill, Southwell and Royal Manor Arts College.
Stephane Le Boeuf
The Moving Picture Company has been one of the global leaders in VFX for over 25 years, with industry-leading facilities in London, Vancouver, Montréal, Los Angeles, New York, Amsterdam, Bangalore and Mexico City.
Some of their most famous projects include blockbuster movies such as Godzilla, the Harry Potter franchise, X-Men, Prometheus and Life of Pi.
Since 1989, OPTIS is the leader in optical and lighting simulation, and also offers the most outstanding and innovative virtual reality, ergonomics and perceived quality software, putting the best of its know-how and technological expertise at your service.
Elena Marimon Munoz
Detection, imaging, laboratory services, and informatics solutions serving the needs of scientists, clinicians, and patients.
Against a backdrop of global change and for the benefit of society, their objective is to develop and apply world-leading, integrated marine science towards the sustainable future of the ocean.
They deliver this objective through excellent research, people, international and national partners, sharing our knowledge and engaging with their stakeholders.
R&D is at the heart of everything Samsung does. Ongoing investment in their collaborative global research network plays a critical role in their ability to innovate products today that will enrich people’s lives tomorrow.
Our Research Engineer, Owen O'Neil, is working with the Salisbury NHS Foundation Trust.
In the UK, over 150,000 people experience a first time stroke each year. It is the most common cause of severe adult disability, and data from 2012 suggests that there are around 1.1 million survivors in the UK suffering from a wide spectrum of both physical and psychological disabilities including loss of language, memory, use of limbs and depression. The impetus of Stroke research is to explore avenues that may improve treatment, patient care and preventative measures.
Since 1982, the team has been developing hardware and software for science education.
Their first product, Datastore for use on BBC computers helped launch the concept of datalogging into schools. Since that time Datadisc software has been developed into a professional data analysis and datalogging tool, covering all areas of science education from early years to higher education.
Their products have sold throughout the world at all levels of education.
Unit9 is an innovative production studio
Garoe Dorta Perez
Anthropics Technology Ltd is a software research and development company with a proven track record for cutting edge innovation in graphics and animation. We create disruptive, effective technologies, centered around human beauty with a special focus on facial analytics. Our extensive experience and codebase provides realistic and flexible facial rendering and body warping. We leverage advanced machine learning methods for accurate face detection and intelligent image annotation.
SCEE R&D are technical experts on topics relating to any of the PlayStation platforms. The group is unique in that they report directly to both SCEE Central as well as the Tokyo-based SCEI R&D Organisation that designs PlayStation hardware. they do not create games ourselves; however, they supply the raw technical materials that game developers need to create games.
They collaborate actively with our counterparts in our sister companies in Japan, USA and Korea - SCEI, SCEA, and SCEK respectively.
Cityscape Digital is a leading visualisation studio located in the heart of London’s Silicon Roundabout, producing the highest quality visuals, film and interactive products in the industry. They work with the world’s most renowned architects and biggest property developers in London and internationally.
Musion is the global leader in the development, marketing, production and broadcasting of realistic, life-sized, interactive 3D holographic video shows and effects.
Musion’s patented 3D technologies and imaging systems create spectacular, immersive, multi-media presentations with 3D holographic images so real that they are indistinguishable from the live performers and presenters appearing alongside them.
Exclusive immersive telepresence technology makes it possible to simultaneously broadcast multiple live events to multiple venues located anywhere in the world.
Brighton-based digital development studio specialising in realtime interactivity and 3D graphics.
PaperSeven specializes in realtime interactivity and high-quality rendering across all platforms.
They make games, apps and digital content – offering creative, media-rich experiences that enhance brand engagement.
Their roots lie in technically complex AAA video games. Their is using these skills across all connected platforms.
Sysemia offer intelligent solutions to complex linked data problems. They develop and integrate innovative and elegant bespoke software solutions for joined up, coherent processes that improve business performance. Specialising within the Aerospace and Advanced Engineering industries they have decades of experience in research and capacity building within large, corporate environments.
We are a commercial innovation and technology business. We help our clients engage with Shoppers and Customers, with creative smarter solutions for a connected world
Victoria Education Centre, is a non-maintained, Ofsted-Outstanding special school in Poole, Dorset offering specialised, high quality education, therapy and care for young people aged 3-19. In addition to this we now offer a residential transition service for 18-25 year olds.
Victoria is an exciting, innovative and dynamic place. Our vision is clear – we are a centre where successful learning and high levels of achievement prepare children and young adults for fulfilling future lives.
The students who attend Victoria have physical disabilities or complex medical/neurological conditions and many have additional needs including communication difficulties, learning difficulties and sensory impairments.
Three Ways School is an Academy Trust, operating as a generic Community Special School. It opened in September 2007 on our existing site, prior to 2007 there were three separate Special Schools in Bath that amalgamated in September 2005.
The school provides for 207 children with a wide range of Special Educational Needs.
Three Ways is divided into 3 departments to enable curriculum delivery and expectations that are age appropriate to all pupils.
Primary Department - 4yrs-11yrs
Secondary Department - 11yrs-16yrs
Sixth Form - 16yrs-19yrs
The school is a Specialist School for Physical and Sensory. It is also a School of Creativity.
We offer the full National Curriculum as a basis for curriculum development and add to this a wide range of additional activities for personal and social growth.
All pupils are encouraged and supported to access learning and achieve the highest possible standards.
Our team of staff and therapists offer a wide level of expertise, enhanced by excellent facilities and resources.
AiSolve is a technology provider and creative production house specialising in the design and the development of intelligent and responsive digital media solutions. We are market leaders who harness latest technologies and combine them with the power of Artificial Intelligence (AI) to deliver unique interactive, immersive and intelligent solutions.
Zoe Leonard, 27 Apr 2017
We have great pleasure in confirming Tom Dolby as Keynote speaker during the CDE Conference 2017. Tom Dolby takes the role of Head of Simulations at AiSolve Ltd. He specialises...Find out more
Zoe Leonard, 19 Apr 2017
We’re delighted to invite Dr. Sylvia Xueni Pan from Goldsmiths, University of London. Dr. Pan is a Lecturer in Virtual Reality at Goldsmiths. She received a BSc in Computer Scie...Find out more
Zoe Leonard, 10 Apr 2017
We are all looking forward to attending the VR World Congress this year, and are super excited to be featured with an exhibitor profile within the VRWC Blog. CDE Research Engin...Find out more
Zoe Leonard, 7 Apr 2017
CDE Research Engineer Zack Lyons will be showcasing part of his research with 'Z-World: Brain Injury Rehabilitation'. Walk through streets, give instructions and react to the s...Find out more