Find out more about events that the CDE is arranging or taking part in. Here you will also see notable upcoming industrial and academic conferences. You can click on the date within the calendar to see whats on, or you can view the events and conferences by list. If you would like any additional events added to the CDE calendar, please email Zoe Leonard.
Games. Culture. Creativity – The three words that define Interactive Futures. Whether you already work in the video games industry, work in an associated creative field, perhaps you want to start a new career, or, quite simply, you just love playing games – there is something for you.
We showcase the latest developments and opportunities, uncover career and industry insights and form new collaborative partnerships.
Venue: Valletta, Malta
The International Conference on Computer Graphics Theory and Applications aims at becoming a major point of contact between researchers, engineers and practitioners in Computer Graphics. The conference will be structured along five main tracks, covering different aspects related to Computer Graphics, from Modelling to Rendering, including Animation, Interactive Environments and Social Agents In Computer Graphics.
AVR360 will bring together the leading exponents of this exciting and fast developing market from across the globe, including industry-leading delegates and speakers as well as engaging debates, presentations, product demonstrations, networking and so much more!
As the leading event for AR, VR and mixed reality, AVR360 offers delegates access to the conference and our expo floor.
The Wearable Technology Show is the largest trade event for anyone working in or around wearables, AR/VR, iOT and digital health. For the fifth year running, the conference programme will offer an unrivalled insight into how and why wearables are the fastest growing market in technology. The breadth of delegates span multiple industry sectors, all looking to apply and commercialise wearable technology.
Venue: Moscone Center, San Francisco, CA
Learn about virtual reality and augmented reality in game development across disciplines including Design, Production, Programming, and Visual Art at VRDC@GDC. Be inspired by interesting and current work happening in VR and AR game development with valuable, actionable, and inspiring takeaways. Register for an All Access Pass or add VRDC to your GDC conference pass to attend.
Venue: Moscone Center, San Francisco, CA
GDC brings together 28,000 attendees to exchange ideas and shape the future of the industry with 5 days of education, inspiration, and networking at the Moscone Convention Center in San Francisco.
Attendees include programmers, artists, producers, game designers, audio professionals, business decision-makers and others involved in the development of interactive games and immersive experiences.
This market-defining conference features 750 lectures, panels, tutorials and roundtable discussions on a comprehensive selection of game development and VR/AR topics taught by leading industry experts.
The GDC Expo showcases the latest game development tools and services from 550 leading technology companies such as Amazon, Google, Intel, Nvidia, Oculus, Sony, and Unreal Engine. Attendees can use GDC Connect business matchmaking to set up meetings and explore new partnerships and business opportunities.
Venue: Honolulu, Oahu, Hawaiʻi, USA
The ACM CHI Conference on Human Factors in Computing Systems is the premier international conference of Human-Computer Interaction. CHI – pronounced ‘kai’ – is a place where researchers and practitioners gather from across the world to discuss the latest in interactive technology. We are a multicultural community from highly diverse backgrounds who together investigate new and creative ways for people to interact. This will be the first time that CHI has taken place in the UK and it will be hosted at the Scottish Event Campus in Glasgow.
Venue: Stuttgart, Germany
FMX is Europe’s most influential conference dedicated to Digital Visual Arts, Technologies, and Business.
Every year, VFX specialists, Animation experts as well as Games and Transmedia talents come to FMX to present cutting edge achievements, state of the art tools and pipelines, fascinating real time technologies, spectacular immersive experiences, innovative business models and more. More recently they have been joined by VR, AR, and 360° creatives who have introduced a new dimension into movie making and, more general, into entertainment. Every single one of them defines the diverse scope of the Conference program.
Venue: Seattle, WA. USA
CVPR is the premier annual computer vision event comprising the main conference and several co-located workshops and short courses. With its high quality and low cost, it provides an exceptional value for students, academics and industry researchers.
Venue: Lecco, Italy
ICCHP focuses on Assistive Technology (AT) and eAccessibility enabling a more independent life, participation, inclusion and improved services and support for people with disabilities and older adults.
Zoe Leonard, 26 Nov 2019
We have been celebrating here at Bournemouth University with all of the graduates this month. This year was a great year for CDE graduates. Congratulations to all who have wor...Find out more
Zoe Leonard, 23 Oct 2019
Congratulations to CDE Research Engineer, Phil Wilkinson, for successfully defending his thesis "Purposing Digital Media for Education: Critically Exploring Values and Expectati...Find out more
Zoe Leonard, 20 Sep 2019
We are extremely proud that CDE has been shortlisted as a finalist in the TIGA Games Industry Awards 2019. CDE is one of the finalists in the category for Best Educational Init...Find out more
Zoe Leonard, 18 Sep 2019
Brighton based start-up Emteq are helping researchers to unpick the factors that influence how we respond to new experiences. Built into a virtual reality headset, their sensor...Find out more