Flow and Immersion in Video Games: The Aftermath of a Conceptual Challenge

Zoe Leonard, 4 Apr 2019

Flow and Immersion in Video Games: The Aftermath of a Conceptual Challenge

We are excited to announce that the article on Flow and Immersion in Video Games: The Aftermath of a Conceptual Challenge, by CDE Research Engineer Lazaros Michailidis and BU academics Dr Emili Balaguer-Ballester and Dr Xun He, has been cited within Forbes [online], published 3rd April 2019.  Congratulations to all members of the team.

© Centre for Digital Entertainment 2019. Site by MediaClash.