Events 10th November 2015

Zoe Leonard, 10 Nov 2015

Events 10th November 2015

12th European Conference on Visual Media Production CVMP 2015 – will take place at the British Film Institute in London 24 – 25th November 2015. For over a decade CVMP has built a reputation as the prime venue for researchers to meet with practitioners in the Creative Industries: film, broadcast, games.  The Conference brings together expertise in video processing, computer vision, computer graphics, animation and physical simulation. It provides a forum for presentation of the latest research and application advances, combined with key-note and invited talks on state-of-the-art industry practice.  If you are interested in attending please email Zoe Leonard (BU) or Laura Simpson (Bath).

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Siggraph USA 2016 – Papers submission deadlines are in January 2016, click here for further information.

The 43rd International Conference and Exhibition on Computer Graphics & Interactive Techniques, will take place in Anaheim, California 24 – 28 July 2016.  This is an early notification of the event, we will send reminders in the new year and also make contact regarding registration for those of you wishing to attend.

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TIGA – Representing the Games Industry, have a programme of events during 2016.  A few are listed below.  If any of these take your fancy please let Zoe Leonard know so that further details can be requested.

 

January 2016- Investment Pipeline

February 2015 – Battle of the Platforms

February 2016 – Doing Games Business in South Korea and Japan

March 2016- Better Ethical Models for Games

April 2016- What Console and Mobile Can Learn From Each Other

May 2016 - PC Gaming: Challenges and Opportunities

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HackNotts is a 24-hour Hackathon which is taking place at the University of Nottingham on 28-29 November 2015.  Click on the link if you are interest in attending.  Places are limited.

 

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Europe's biggest event for augmented and virtual reality will return to London in 2016. Bringing the very latest innovations, prototypes and a packed conference programme back to Excel on the 15th & 16th March 2016 ; this is a must-attend event for anyone working in or around VR & AR. If you are interested in attending please contact Zoe Leonard.

Note: This show is offering a 40% discount for students attending.  Remember to let Zoe Leonard know if you are interested in attending so that we can arrange registration on a group basis.

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The 9th IEEE Pacific Visualization Symposium (PacificVis 2016) will be held in Taipei, Taiwan during April 19 to 22, 2016. Visualization has become an increasingly important research area due to its wide range of applications in many disciplines. PacificVis is an IEEE sponsored international visualization symposium held in the Asia-Pacific region, with the objective to foster greater exchange between visualization researchers and practitioners, and to draw more researchers in the Asia-Pacific region to enter this rapidly growing area of research.

PacificVis 2016 features a short paper track, called "Visualization Notes". The purpose of this track is to encourage young researchers to present their work and discuss with participants including senior researchers there. The submissions can be late-breaking results and work in progress, while they should be novel enough to attract interest from the visualization community.

Important Dates

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Submission Deadline: Dec. 14, 2015, 11:59pm (PST)
Notification of acceptance: Jan. 22, 2016
Camera Ready  Submission: Feb. 1, 2016


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The London Centre for Nanotechnology and the Royal Society have launched the Rosalind Franklin Appathon – a national app competition to empower and recognise women as leaders in STEMM.

Apply now at http://www.rfappathon.org before 4th January 2016 for a chance to win prizes from a panel of high profile judges, including Baroness Martha Lane Fox (Founder of lastminute.com), Andrew Eland (Director of Social Impact Engineering, Google) and Professor Dame Athene Donald (Professor of Experimental Physics at the University of Cambridge), and funding towards app development through the UCL Mobile Academy.

Challenge 1: To develop new mobile phone apps to empower women in STEMM. The competition is open to both women and men. Whether you’re a complete novice with a good idea, a wannabe coder or a seasoned app developer, we want to hear from you!

Challenge 2: To recognise leading women in STEMM who have pioneered new apps for research and societal good. Help us identify and support the female role models who are making a difference by submitting a 200 word nomination statement.

Today, there are more mobile phones than people on the planet and over 100 billion app downloads a year. They are inviting teams and individuals from all backgrounds to take advantage of this digital revolution to reach out to a global audience through apps, empower and recognise a new generation of women leaders and change public perceptions of women in the digital space. 

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8th International Conference on Intelligent Technologies for Interactive Entertainment – Call for Papers

June 28-30, 2016 - Utrecht, The Netherlands

http://www.intetain.org/2016

Intelligent technologies have shaped and will continue to shape the way we experience entertainment. Novel devices and novel interaction paradigms present opportunities for richer interactions. At the same time, the adoption of such technology by humans presents interesting challenges. The development of interactive entertainment applications therefore requires thorough knowledge from multiple research domains (computer graphics, human factors, signal processing, artificial intelligence, etc.). When successfully combined, novel interaction paradigms can impact the entertainment industry.

The 8th International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 2016) will address issues concerning relationships between human-computer interaction and entertainment. The objective of the conference is to attract state-of-art contributions that address the broad challenges faced in the development and use of interactive technologies to create entertainment content. The goal is to explore and discuss innovative studies, technologies and applications aimed at new interface paradigms.

Deadline for submissions:            February 19, 2016

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