CDE

Dr Russell Bradford

Dr Russell Bradford


Computer Algebra, Parallelism and Networking


Research interests include computer algebra; cryptography; design and implementation of object-oriented languages; simulation and emulation of networks; the mechanisation of various abstract nonsenses.

My UoB Profile

Email Russell Bradford

Dr Neill Campbell

Dr Neill Campbell

Machine learning techniques applied in the domain of computer vision and graphics


I am interested in the modelling of shape and the use of machine learning techniques applied in the domain of computer vision (processing images from the real world) and graphics (creating and manipulating new images). Shape is such a fundamental component of graphics and vision that research in this field unifies the two subjects and there is obviously a great advantage to solving problems in both areas simultaneously since they help one-another. My latest ongoing research aims to learn automatically models of both man-made and natural shapes, and produce intelligent systems that make it easier to process, create and manipulate images.

My UoB Profile

Find out more about my research

Email Neill Campbell

Dr Emili Balaguer - Ballester

Dr Emili Balaguer - Ballester

Computational Neuroscience


CDE Students: Lazaros Michailidis, Ifigeneia Mavridou

I have been on the academic staff at Bournemouth University since 2012, where I established a Computational Neuroscience Lab.

After my PhD and a post-doc in time series analyses with Profs Secundino del Valle (Biology Faculty, University of Valencia) and Emilio Soria (Intelligent Data Analysis Institute, University of Valencia); I was post-doc with Prof Sue Denham (Cognition Institute, University of Plymouth, 2005-2008), developing models of auditory processing. From 2009-2012 I was first post-doc and then project leader at the Bernstein Centre for Computational Neuroscience (University of Heidelberg) working with Prof Daniel Durstewitz; my research focused on the reconstruction of neural dynamics in ensemble recordings.

Email Emili Balaguer-Ballester

Find out more about My Research

Faculty of Science and Technology, Bournemouth University

Bernstein Centre for Computational Neuroscience, University of Heidelberg

Connect with me via Twitter: @emilibalball

Dr Christos Gatzidis

Dr Christos Gatzidis

Computer graphics, games engines, serious games, game-based learning


CDE Students: Owen O'Neill, Dhana Frerichs, Rahul Dey, Rosie Campbell

Current Projects: CDE project with Ninja Theory focusing on the modelling of human decomposition in CGI, CDE project with Sony

Interactive Entertainment Europe focusing on voxel-based 3D terrain generation

Email Christos Gatzidis

Find out more about my research.

My BU Profile

Connect with me on Linkedin

Dr Julian Padget

Dr Julian Padget

Understanding the nature of (virtual) institutions and their application to the correct behaviour of software systems.


Research Interests: 

  • intelligent agents

  • distributed systems

  • electronic commerce

  • artificial intelligence

  • programming language design and implementation

  • mobile programming

  • computer music.

The main focus of my research is understanding the nature of (virtual) institutions and their application to the correct behaviour of software systems. Consequently there is a strong practical orientation involving significant software development. All the application areas are intrinsically distributed, such as agent-based systems, agent-based simulation, governance of agent interaction by (virtual) institutions, verification of (virtual) institutions, grid trading systems, mechanism design, (mathematical) web service brokerage, (mathematical) web service composition, semantic service description and discovery, distributed sound synthesis and distributed musical performance using software and human agents.

My UoB Profile

Email Julian Padget

 

Dr Michael Proulx

Dr Michael Proulx

Fundamental issues in cognition through the study of multiple sensory modalities.


Michael investigates fundamental issues in cognition (attention, perception, learning and memory) through the study of multiple sensory modalities. He takes a converging methods approach to best understand the psychological and neural underpinnings of cognition in humans, the impact of visual impairment, and, with interdisciplinary collaborative comparative studies, in zebrafish, bees, and non-human primates.

He also collaborates extensively with electronic engineers and computer scientists to develop applications of his basic research.

UoB Profile

Email Michael Proulx

Prof Eamonn O'Neill

Prof Eamonn O'Neill

Human Technology Interaction and Technology-Mediated Human-Human Interaction


My main research interests are in developing, evaluating and understanding innovative forms of human-technology interaction and technology-mediated human-human interaction.  Topics include mixed, augmented and virtual reality, and interaction with intelligent machines and software.  My research has the overarching goal of contributing to an applied science of interactive systems. This involves deriving design principles for the development of such systems that are theoretically well-founded, empirically tested and operationalised for people’s use.  This research covers the spectrum of technological, cognitive and social challenges and opportunities that these systems offer.

My UoB Profile

Email Eamonn O'Neill

Dr Christof Lutteroth

Dr Christof Lutteroth

Human-Computer Interaction and Softward Engineering


My main research interests are in the fields of Human-Computer Interaction and Software Engineering. In particular, I am working on user interface technology, eye-gaze interaction and exergaming. My approach to research is eclectic and focused on the real-world value of scientific results.

My UoB Profile

Email Christof Lutteroth

Dr Kwang In Kim

Dr Kwang In Kim


Computer Vision, Computer Graphics, Machine Learning


I am interested in computer vision, computer graphics, and machine learning.

My current research interests focus on mining, processing, and displaying image and video data.

I have also worked on modeling and enhancement of images and video, especially in the context of denoising, artifact removal, super-resolution, and deblurring and on algorithmic aspects of machine learning including semi-supervised learning, sparse Bayesian inference, and link-prediction in graphs.

My UoB Profile

Email Kwang In Kim

 

Dr Christian Richardt

Dr Christian Richardt

Image Processing, Computer Graphics and Computer Vision.


My research interests cover the fields of image processing, computer graphics and computer vision, with a focus on video processing for 360 degree videos, light fields, and for user-centric applications. I am also interested in stereoscopic vision and graphics, computational photography and non-photorealistic rendering (NPR).

My research combines insights from vision, graphics and perception to extract and reconstruct visual information from images and videos, to create high-quality visual results and experiences.

Find out more about me

My UoB Profile

Email Christian Richardt

Dr Michael Wright

Dr Michael Wright

Human Computer Interaction


My research interests are in the general field of Human Computer Interaction but specifically the challenges associated with user interaction techniques, such as freehand gestures, that allow users to interact beyond the constraints of the desktop keyboard, monitor and mouse.  For example, what are the freehand gestures users want to make when interacting with a device or the trade-off between, selecting freehand gestures that users want to make to perform a given task and a systems ability to accurately recognise this freehand gesture?

My UoB Profile

Email Michael Wright

Dr Leon Watts

Dr Leon Watts

Technological desing factors influencing participation in collective activity, identity and conflict through information and communication technologies.


Technological design factors influencing participation in collective activity, identity and conflict through information and communication technologies (e.g. videoconferencing, email), individual and collective experience of interacting through communication technologies, presence in computer-mediated interactions (communication and collaborative environments).

My UoB Profile

Email Leon Watts

Prof Michael Tipping

Prof Michael Tipping

The Theory and application of probabilistic models for machine learning and statistical pattern recognition.


I have been working in the field of statistical data analysis for the past 20 years, seeking to combine applied mathematics and probability theory with computer science. Nowadays, such a combination is often referred to as "data science", and my primary area of focus is "machine learning", extending also to "artificial intelligence".

Historically, my research interests have mainly centred on the theory and application of probabilistic models for machine learning and statistical pattern recognition, emphasising the use of Bayesian inference. These strands led me to develop the idea of "sparse Bayesian" learning models and to the creation of the relevance vector machine

(http://www.miketipping.com/sparsebayes.htm).

I've also spent considerable time working in neural computing, data visualisation, exploratory data analysis, topographic mapping and kernel models. Application fields I have tackled include bioinformatics, sporting performance analysis, information retrieval, risk assessment, automotive modelling, image processing, handwriting recognition and interactive entertainment.

My UoB Profile

Email Michael Tipping

Dr Paul Shepherd

Dr Paul Shepherd

New Computer-Based Tools for Both Architects and Engineers


Paul’s research involves the development of new computer-based tools for both architects and engineers to help with the creation, optimisation and realisation of complex geometry buildings. Until very recently, computers had been used almost exclusively by the building industry as a form of electronic paper, helping designers to communicate their ideas, but not actually contributing to the design process itself. But with the recent development in computational speed, graphics and networking, this means that the full potential of the computer is being wasted.

By combining mathematical techniques such as Dynamic Relaxation, Multi-Objective Optimisation, Parametric Modelling and Surface Subdivision, Paul aims to facilitate the design of complex geometry forms, using computational techniques to improve the potential structural and environmental performance and constructability of the resulting shapes. He hopes that computers will become active participants in the design process, as well as providing a common platform on which all members of the design team can interactively share ideas and truly collaborate to create innovative and sustainable buildings. 

UoB Profile

Find out more about the research

Email Paul Shepherd

Prof Peter Hall

Prof Peter Hall


Research interests in computer vision, especially its application to computer graphics.I am interested in automatically processed real photographs and video into art or into 3D animated models. The pictures on this page show a few examples, each one from a distinct research project. More recently, I have worked on other problems, not limited to automatically locating and identifying objects, whether photographed, draw, painted etc.  And reconstructing complex dynamic phenomena from video (e.g. trees). Visit the research pages to find out more.

Find out more about me

My UoB Profile

Email Peter Hall

Dr Feng Tian

Dr Feng Tian

Computer graphics, Computer Animation, Computer Games, Augmented Reality, Image Processing


CDE Student: Thomas Matthews

Dr Feng TIAN is an Associate Professor in the School of Design, Engineering & Computing (DEC), Bournemouth University. He has been researching in the areas of Computer Graphics, Computer Animation, NPR, Augmented Reality, Virtual Reality, etc. and has published over 90 papers in peer reviewed international journals and conferences

He has been working on the computer graphics, computer animation, augmented reality, simulation for more than 15 years.

Current Projects: (1) Development of a Flexible and Practical Games for Social Change Evaluation Framework (2) Modelling and Animating 3D Models with Partial Differential Equations (3) NMF based Data Representation and Clustering

My BU Profile

Email Feng Tian

 

 

Dr Darren Cosker

Dr Darren Cosker

Applications of Vision and Graphics for Visual Effects and Video Games


  • Applications of Vision and Graphics for Visual Effects and Video Games

  • Motion Capture

  • Character animation from Motion Capture

  • Models of Humans and Animals for Motion Capture and Animation

  • Mixed Reality for Animation and Motion Capture (Virtual Studio Production)

I am a Reader (Associate Prof./US) in Computer Science at the University of Bath (since 2014). I became a Lecturer (Assistant Prof./US) in Computer Science in 2012. I have been fortunate enough to be awarded two previous Research Fellowships: Royal Academy of Engineering, 2007-2012, Royal Society Industry Fellowship (with Double Negative Visual Effects), 2012-present. I am currently the Director of the Centre for the Analysis of Motion, Entertainment Research and Applications (CAMERA), funded by EPSRC/AHRC, with partner contributions from The Imaginarium, The Foundry, British Skeleton, Ministry of Defence and British Maritime Technologies.

I am interested in taking fundamental research ideas - in Computer Vision, Graphics and Psychology - and applying them to real world problems. In practice, this can mean taking an idea from initial research, through to a published paper, and then into industry. Application areas include entertainment, healthcare and sport.

My UoB Profile

Find out more about my research

Email Darren Cosker



© Centre for Digital Entertainment 2017. Site by MediaClash.