CDE

Our Accademic Team

The Centre for Digital Entertainment is a joint venture between the University of Bath and Bournemouth University .  We largely draw upon the resources of the National Centre for Computer Animation (NCCA) at Bournemouth University and the Computer Science Department at the University of Bath, however we also have academic support from other faculties within both universities.  Find out more about our current academic team and their research intersts below.

Dr Neill Campbell

Dr Neill Campbell

Machine learning techniques applied in the domain of computer vision and graphics


CDE Students: Leva Kazlauskaite, Milto Miltiadou

I am interested in the modelling of shape and the use of machine learning techniques applied in the domain of computer vision (processing images from the real world) and graphics (creating and manipulating new images). Shape is such a fundamental component of graphics and vision that research in this field unifies the two subjects and there is obviously a great advantage to solving problems in both areas simultaneously since they help one-another. My latest ongoing research aims to learn automatically models of both man-made and natural shapes, and produce intelligent systems that make it easier to process, create and manipulate images.

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Dr Russell Bradford

Dr Russell Bradford


Computer Algebra, Parallelism and Networking


CDE Students: Ralph Potter

Research interests include computer algebra; cryptography; design and implementation of object-oriented languages; simulation and emulation of networks; the mechanisation of various abstract nonsenses.

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Dr Emili Balaguer - Ballester

Dr Emili Balaguer - Ballester

Computational Neuroscience


CDE Students: Lazaros Michailidis, Ifigeneia Mavridou

I have been on the academic staff at Bournemouth University since 2012, where I established a Computational Neuroscience Lab.

After my PhD and a post-doc in time series analyses with Profs Secundino del Valle (Biology Faculty, University of Valencia) and Emilio Soria (Intelligent Data Analysis Institute, University of Valencia); I was post-doc with Prof Sue Denham (Cognition Institute, University of Plymouth, 2005-2008), developing models of auditory processing. From 2009-2012 I was first post-doc and then project leader at the Bernstein Centre for Computational Neuroscience (University of Heidelberg) working with Prof Daniel Durstewitz; my research focused on the reconstruction of neural dynamics in ensemble recordings.

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Faculty of Science and Technology, Bournemouth University

Bernstein Centre for Computational Neuroscience, University of Heidelberg

Connect with me via Twitter: @emilibalball

Dr Christos Gatzidis

Dr Christos Gatzidis

Computer graphics, games engines, serious games, game-based learning


CDE Students: Owen O'Neill, Dhana Frerichs, Rahul Dey, Rosie Campbell

Current Projects: CDE project with Ninja Theory focusing on the modelling of human decomposition in CGI, CDE project with Sony

Interactive Entertainment Europe focusing on voxel-based 3D terrain generation

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Dr Kwang In Kim

Dr Kwang In Kim


Computer Vision, Computer Graphics, Machine Learning


CDE Student: Isadora Sanna

I am interested in computer vision, computer graphics, and machine learning.

My current research interests focus on mining, processing, and displaying image and video data.

I have also worked on modeling and enhancement of images and video, especially in the context of denoising, artifact removal, super-resolution, and deblurring and on algorithmic aspects of machine learning including semi-supervised learning, sparse Bayesian inference, and link-prediction in graphs.

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Dr Michael Proulx

Dr Michael Proulx

Fundamental issues in cognition through the study of multiple sensory modalities.


Michael investigates fundamental issues in cognition (attention, perception, learning and memory) through the study of multiple sensory modalities. He takes a converging methods approach to best understand the psychological and neural underpinnings of cognition in humans, the impact of visual impairment, and, with interdisciplinary collaborative comparative studies, in zebrafish, bees, and non-human primates.

He also collaborates extensively with electronic engineers and computer scientists to develop applications of his basic research.

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Prof Eamonn O'Neill

Prof Eamonn O'Neill

Human Technology Interaction and Technology-Mediated Human-Human Interaction


CDE Students: Naval Bhandari, Daniela de Angeli, Daniel Finnegan

My main research interests are in developing, evaluating and understanding innovative forms of human-technology interaction and technology-mediated human-human interaction.  Topics include mixed, augmented and virtual reality, and interaction with intelligent machines and software.  My research has the overarching goal of contributing to an applied science of interactive systems. This involves deriving design principles for the development of such systems that are theoretically well-founded, empirically tested and operationalised for people’s use.  This research covers the spectrum of technological, cognitive and social challenges and opportunities that these systems offer.

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Dr Christof Lutteroth

Dr Christof Lutteroth

Human-Computer Interaction and Softward Engineering


My main research interests are in the fields of Human-Computer Interaction and Software Engineering. In particular, I am working on user interface technology, eye-gaze interaction and exergaming. My approach to research is eclectic and focused on the real-world value of scientific results.

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Dr Christian Richardt

Dr Christian Richardt

Image Processing, Computer Graphics and Computer Vision.


My research interests cover the fields of image processing, computer graphics and computer vision, with a focus on video processing for 360 degree videos, light fields, and for user-centric applications. I am also interested in stereoscopic vision and graphics, computational photography and non-photorealistic rendering (NPR).

My research combines insights from vision, graphics and perception to extract and reconstruct visual information from images and videos, to create high-quality visual results and experiences.

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Dr Michael Wright

Dr Michael Wright

Human Computer Interaction


My research interests are in the general field of Human Computer Interaction but specifically the challenges associated with user interaction techniques, such as freehand gestures, that allow users to interact beyond the constraints of the desktop keyboard, monitor and mouse.  For example, what are the freehand gestures users want to make when interacting with a device or the trade-off between, selecting freehand gestures that users want to make to perform a given task and a systems ability to accurately recognise this freehand gesture?

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Dr Paul Shepherd

Dr Paul Shepherd

New Computer-Based Tools for Both Architects and Engineers


CDE Student: Hashim Khalid Yaqub, Kwamina Edum-Fotwe,

Paul’s research involves the development of new computer-based tools for both architects and engineers to help with the creation, optimisation and realisation of complex geometry buildings. Until very recently, computers had been used almost exclusively by the building industry as a form of electronic paper, helping designers to communicate their ideas, but not actually contributing to the design process itself. But with the recent development in computational speed, graphics and networking, this means that the full potential of the computer is being wasted.

By combining mathematical techniques such as Dynamic Relaxation, Multi-Objective Optimisation, Parametric Modelling and Surface Subdivision, Paul aims to facilitate the design of complex geometry forms, using computational techniques to improve the potential structural and environmental performance and constructability of the resulting shapes. He hopes that computers will become active participants in the design process, as well as providing a common platform on which all members of the design team can interactively share ideas and truly collaborate to create innovative and sustainable buildings. 

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Prof Michael Tipping

Prof Michael Tipping

The Theory and application of probabilistic models for machine learning and statistical pattern recognition.


I have been working in the field of statistical data analysis for the past 20 years, seeking to combine applied mathematics and probability theory with computer science. Nowadays, such a combination is often referred to as "data science", and my primary area of focus is "machine learning", extending also to "artificial intelligence".

Historically, my research interests have mainly centred on the theory and application of probabilistic models for machine learning and statistical pattern recognition, emphasising the use of Bayesian inference. These strands led me to develop the idea of "sparse Bayesian" learning models and to the creation of the relevance vector machine

(http://www.miketipping.com/sparsebayes.htm).

I've also spent considerable time working in neural computing, data visualisation, exploratory data analysis, topographic mapping and kernel models. Application fields I have tackled include bioinformatics, sporting performance analysis, information retrieval, risk assessment, automotive modelling, image processing, handwriting recognition and interactive entertainment.

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Prof Peter Hall

Prof Peter Hall


CDE Student: Joanna Tarko

Research interests in computer vision, especially its application to computer graphics.I am interested in automatically processed real photographs and video into art or into 3D animated models. The pictures on this page show a few examples, each one from a distinct research project. More recently, I have worked on other problems, not limited to automatically locating and identifying objects, whether photographed, draw, painted etc.  And reconstructing complex dynamic phenomena from video (e.g. trees). Visit the research pages to find out more.

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Dr Leon Watts

Dr Leon Watts

Technological desing factors influencing participation in collective activity, identity and conflict through information and communication technologies.


CDE Students: Zack Lyons, Tom Wrigglesworth, Kwamina Edum-Fotwe

Technological design factors influencing participation in collective activity, identity and conflict through information and communication technologies (e.g. videoconferencing, email), individual and collective experience of interacting through communication technologies, presence in computer-mediated interactions (communication and collaborative environments).

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Dr Feng Tian

Dr Feng Tian

Computer graphics, Computer Animation, Computer Games, Augmented Reality, Image Processing


CDE Student: Thomas Matthews

Dr Feng TIAN is an Associate Professor in the School of Design, Engineering & Computing (DEC), Bournemouth University. He has been researching in the areas of Computer Graphics, Computer Animation, NPR, Augmented Reality, Virtual Reality, etc. and has published over 90 papers in peer reviewed international journals and conferences

He has been working on the computer graphics, computer animation, augmented reality, simulation for more than 15 years.

Current Projects: (1) Development of a Flexible and Practical Games for Social Change Evaluation Framework (2) Modelling and Animating 3D Models with Partial Differential Equations (3) NMF based Data Representation and Clustering

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Dr Julian Padget

Dr Julian Padget

Understanding the nature of (virtual) institutions and their application to the correct behaviour of software systems.


CDE Students: Javier De La Dehesa Cueto-Felgueroso, Tom Smith, Matthew Thompson,

Research Interests: 

  • intelligent agents

  • distributed systems

  • electronic commerce

  • artificial intelligence

  • programming language design and implementation

  • mobile programming

  • computer music.

The main focus of my research is understanding the nature of (virtual) institutions and their application to the correct behaviour of software systems. Consequently there is a strong practical orientation involving significant software development. All the application areas are intrinsically distributed, such as agent-based systems, agent-based simulation, governance of agent interaction by (virtual) institutions, verification of (virtual) institutions, grid trading systems, mechanism design, (mathematical) web service brokerage, (mathematical) web service composition, semantic service description and discovery, distributed sound synthesis and distributed musical performance using software and human agents.

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Dr Darren Cosker

Dr Darren Cosker

Applications of Vision and Graphics for Visual Effects and Video Games


CDE Students: Anamaria Ciucanu, Alastair Barber

  • Applications of Vision and Graphics for Visual Effects and Video Games
  • Motion Capture

  • Character animation from Motion Capture

  • Models of Humans and Animals for Motion Capture and Animation

  • Mixed Reality for Animation and Motion Capture (Virtual Studio Production)

I am a Reader (Associate Prof./US) in Computer Science at the University of Bath (since 2014). I became a Lecturer (Assistant Prof./US) in Computer Science in 2012. I have been fortunate enough to be awarded two previous Research Fellowships: Royal Academy of Engineering, 2007-2012, Royal Society Industry Fellowship (with Double Negative Visual Effects), 2012-present. I am currently the Director of the Centre for the Analysis of Motion, Entertainment Research and Applications (CAMERA), funded by EPSRC/AHRC, with partner contributions from The Imaginarium, The Foundry, British Skeleton, Ministry of Defence and British Maritime Technologies.

I am interested in taking fundamental research ideas - in Computer Vision, Graphics and Psychology - and applying them to real world problems. In practice, this can mean taking an idea from initial research, through to a published paper, and then into industry. Application areas include entertainment, healthcare and sport.

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Dr Anna Troisi

Dr Anna Troisi

How gender inequalities and gendered social differences are constructed.


CDE Student: Ifigeneia Mavridou

 

Anna Troisi is a digital artist, programmer, performer, experimental electronic musician, composer, builder of instruments. She has a background in computer science (BA), music, computer music (MA), neuroscience applied to sound (postdoc), and a PhD in nanotechnology.

Anna’s research addresses how gender inequalities and gendered social differences are constructed. Her aim is to use digital/sound art to challenge stereotypes and provide positive alternatives.

Anna’s work has appeared at Transmediale (Berlin), Issue Project Room (New York City), Redroom (Baltimore), Brecht forum (New York City), EME Festival (Lisbon), Highwire gallery (Philadelphia), Columbia University (New York City), Wysing Arts Centre (Cambridge), Objectif Exhibitions Gallery (Flanders, Belgium), Institute for Philosophy (Leiden University), Nuova Consonanza Festival (Rome,), Angelica International Contemporary Music Festival (Bologna) and many other venues and international festivals.

When she is not generating sounds from bodies and machines, Anna is Senior Lecturer in Digital Media Design and Head of the Experimental Media Research Centre at Bournemouth University.

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Prof Alexander Pasko

Prof Alexander Pasko

Solid Modeling, Volume and Multidimensional Modeling • Computer Animation • Digital Fabrication • Visualization


CDE Student: Fabio Turchet

 

Alexander Pasko is a professor at The National Centre for Computer Animation, Bournemouth University, UK. He received his PhD from Moscow Engineering Physics Institute (MEPI) in Russia in 1988, where he was a senior scientist until 1992. He was an assistant professor at the department of computer software, University of Aizu, Japan (from 1993 to 2000); associate and full professor at the Faculty of Computer and Information Sciences of the Hosei University in Tokyo, Japan (2000-2007).

Alexander Pasko's main research interest is development of a high-level universal model for spatio-temporal objects and phenomena with their internal properties. The model called the Function Representation (FRep) is based on the most universal mathematical language of real functions of point coordinates in geometric spaces. To support the mathematical concepts of this model, Alexander and his colleagues introduced and develop the special-purpose modeling language called HyperFun (from Hyperdimensional Functions), which has extensive applications in education, computer animation, biology, digital fabrication, and other areas...

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Dr Jian Chang

Dr Jian Chang

Computer simulation and animation


CDE Student: Tom Matko

 

My research is concerned with various aspects of computer simulation and animation, where the National Centre for Computer Animation (NCCA), the No. 1 educational and research base for computer animation, hosted the related research. My research has focused on a number of topics relating to deformation and physically-based animation, geometric modelling, virtual surgery, character rigging and skinning (key techniques to animate a virtual agent) to address industry needs and create impacts. For instance, one of my main achievements of a mesh-free computation technique has contributed to effective animation content synthesis. I have over 13 years of rich experience of developing complex simulation models and tools to describe complex physical phenomena. I also have been contributing to the highly challenging tasks related to describing the non-linear physics like problems in car crash reconstruction.

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Dr Hammadi Nait Charif

Dr Hammadi Nait Charif

Computer vision, computer graphics, image processing and computer animation


CDE Students: Elena Marimon Munoz, Saliha Dhali

 

I was born in Tinghir, Ouarzazat, Morocco in 1965. I received my Master of Engineering in Electrical Engineering from Ecole Hassania des Travaux Publics (EHTP), Casablanca, Morocco in 1990. After a short-term job with the ministry of Telecommunication, I joined the Ecole Superieuere de Technologie, Mohamed I University, Oujda, Morocco in 1991 as lecturer. From April 1994 to March 1995, I was a Monbusho visiting research fellow at the Information and Computer Sciences department, Faculty of Engineering, Chiba University, Japan. In 1998 I received my PhD degree from the Graduate School of Science and Technology, Chiba University in Information and Computer Sciences. From April 1998 to September 2001, I was with Mohamed I University, Oujda, Morocco as Assistant then as Associate Professor in the Electrical Engineering Department. In 1999 I spent three months at the Electrical & Computer Engineering Department, Michigan State University, USA as Fulbright Visiting Assistant Professor. In October 2001, I joined the Applied Computing Department, University of Dundee, Scotland as a Postdotoral Researh Fellow then as a Teaching Fellow in October 03. From July 05 to January 2006, I was a postdoc at Royal Holloway, University of London. Starting from February 2006, I joined the National Centre for Computer Animation, Meida School, Bournemouth Universirty.

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Dr Mark Readman

Dr Mark Readman

What’s in a Word? The Discursive Construction of Creativity (2010)


CDE Student:  Phil Wilkinson

 

Mark joined CEMP in 2007 after teaching in Further Education, and with some professional experience in TV news and script editing. His PhD research – What’s in a Word? The Discursive Construction of Creativity (2010) – argued for a critical intervention in the use of the term ‘creativity’, particularly in education policy. He has presented this work at conferences in the UK, Europe and the USA and written about in the journals Networks and MERJ.

Mark also has interests in scriptwriting and censorship and has written two works for the BFI: Teaching Scriptwriting, Screenplays and Storyboards for Film and TV Production (2003) and Teaching Film Censorship and Controversy (2007). He is currently working on an edited collection about representations of teaching and learning on screen: 'Mediated Pedagogies'.

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Dr Oleg Fryazinov

Dr Oleg Fryazinov

Scope of Mathematical Modelling for Shape Design and Animation


CDE Student: Fabio Turchet

 

Oleg Fryazinov received his BSc in Engineering and Technologies, MSc in Engineering and Technologies and PhD degree in Mathematical Modelling from Moscow State Technological University (Russia) in 1999, 2001 and 2005 respectively. He has an experience of working in a Video Games industry and industrial Shape Modelling. Since 2006 he has been with Bournemouth University, UK, where he is currently the Lecturer in Computer Animation. His educational resposibilities include teaching of various mathematical units and supervision of various projects for undergraduate students. His research interests include Shape Modelling with real functions, Hybrid Modelling and Animation, Real-Time rendering, Web-based Modelling and Animation and Procedural methods for Computer Animation. His has more than 30 publications including 10 papers in high-rated peer-reviewed journals.

 

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Dr Richard Southern

Dr Richard Southern

Simulation of human locomotion using principles from biomechanics and robotics


CDE Students: Richard Jones, Declan Russell

 

Animation can be represented by combining it with geometric information to form a hypersurface encapsulating an animating sequence. My PhD thesis describes a method to construct a higher dimensional simplicial complex from arbitrary input shapes, for the purposes representing animation sequences between models which can encode arbitrary topological changes.

Deformable models (e.g. skinning, free form deformation) are common tools employed by animators to pose and deform characters and objects. I have developed a method to automatically deduce Least Squares Mesh representations from examples, and to deduce external cages for cage-based deformations.

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Prof Jian Jun Zhang

Prof Jian Jun Zhang

3D Computer Animation


CDE Student: Alex Gouvatsos

 

Jian J Zhang is Professor of Computer Graphics at the National Centre for Computer Animation, Bournemouth University and leads the Computer Animation Research Centre. He has worked at various universities including Bristol University, University of Newcastle upon Tyne, Chongqing University, Queens University of Belfast and Brunel University.

As Principle Investigator, Prof Zhang has secured 7 million pound (GBP) research grants to the National Centre for Computer Animation from the EPSRC, AHRC, EU FP7 and EU H2020 as well as other funding organisations. His research focuses on a number of topics relating to 3D Computer Animation, including virtual human modelling and simulation, geometric modelling, motion synthesis, deformation and physics-based animation. He is also interested in virtual reality and medical visualisation and simulation. Prof Zhang has published over 200 peer reviewed journal and conference publications.

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Dr Xiaosong Yang

Dr Xiaosong Yang

Character animation, geometrical modeling, volume rendering, physically-based deformation, motion capture and synthesis, cloth simulation, virtual reality, surgery simulation, computer aided design


CDE Students: Simone Barbieri, Rahul Dey

 

Dr. Yang is currently an Associate Professor at the National Centre for Computer Animation. His research focuses on a number of topics relating to computer animation, motion capture and synthesis, data mining, digital health, virtual reality, surgery simulation, etc. He has produced more than 60 peer reviewed publications that include international journal articles and conference papers. As PI and Co-I, he has secured 12 research grants from European Commission, Wessex AHSN, British Academy, Leverhulme, Department for Business, Innovation & Skills (UK), Higher Education Innovation Fund, Royal Bournemouth Hospital, BU Fusion Investment Fund, China Scholar Council, etc. Dr. Yang has supervised 14 Ph.D students, 7 of them have successfully completed their degrees. He has been appointed as chair and examiner for PhD transfer viva and final viva for several times, including External PhD Examiner for Durham University, the University of Edinburgh and University of Sheffield. Dr. Yang was invited to join the International Programme Committees for a number of international conferences.

 

Dr Zhidong Xiao

Dr Zhidong Xiao

Motion Capture, Human-like Character Animation, Crowd Simulation, Image Processing, Biomechanics and Robotics


CDE Students: Tom Matko, Alex Gouvatsos, Simone Barbieri

 

Dr. Xiao is currently a Senior Lecturer and the Programme Leader of BA(Hons) Computer Visualisation and Animation programme at National Centre for Computer Animation, Faculty of Media and Communication. Dr. Xiao's research focuses are in the areas of Motion Capture, Human-like Character Animation, Crowd Simulation, Image Processing, Biomechanics and Robotics. Dr. Xiao has supervised six PhD students and two of them have successfully completed their research degrees. Working as principal investigator, Dr. Xiao has developed various enterprise activities. Dr. Xiao had successfully secured and completed a few commercial projects of 3D animation production and motion capture services for companies from China and in the UK. Working as co-investigator, Dr. Xiao has helped the team to secure and complete various research council funded projects.

 

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Prof Wen Tang

Prof Wen Tang

Interactive virtual reality software technologies, physically-based simulation, computer animation algorithms and computer games technology


CDE Students: Rosie Campbell & Thomas Matthews

 

Wen Tang is originally an Engineering graduate from China, and made transition into Computer Science during her PhD study in Computer Graphics and Computer-Aided Design at the University of Leeds, UK. After completing her PhD, she was a research fellow at Universities of Leeds and Bradford on two EU funded projects on collaborative virtual reality software technologies.

Between 1999-2015, she was Senior Lecturer, then Reader in Computer Graphics and Games Technology in the School of Computing at the Teesside University. Wen joined Bournemouth University in January 2015. In April 2016, she has been awarded as Professor of Games Technology in the Department of Creative Technology, Faculty of Science and Technology, Bournemouth University.

Wen leads the research development of the department and is the head of the Centre for Games and Music Technology Research. Her role is to develop the research culture within the department, lead interdisciplinary research activities, and establish a strong research foundation to promote technology innovation in a broad spectrum of digital games and digital music for the economic growth and the wellbeing of the society.

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Prof Hongchuan Yu

Prof Hongchuan Yu

Discrete geodesics on Meshes


CDE Students:  Saliha Dhali, David Gillespie

 

Hongchuan Yu (PhD(2000), MSc(1996), BSc(1990)) is a Lecturer of computer graphics in National Centre for Computer Animation, Bournemouth University. He received his PhD in automatic control, Chinese Academy of Sciences (Beijing, China), in 2000. After that, he worked as research fellow with Dept. of Computer Science, Tsinghua University (Beijing), School of Electrical and Electronic Engineering, Nanyang Technological University (Singapore) and School of Computer Science & Software Engineering, The University of Western Australia (Perth). He has published more than 50 academic articles in reputable journals and conferences, and regularly served as PC members/referees for international journals and conferences, including Journals, IEEE TPAMI, IEEE TIP, IEEE TVCG, IVC, PR, CVIU, PRL, CAD, and conference CGI, CGVCVIP, etc. His is currently teaching 2 courses, one is Algorithm Design and Analysis for undergraduate level, and the other is Numerical Algorithms of Linear and Nonlinear Optimization for PhD students.

 

 

Dr Tom Davis

Dr Tom Davis

Sonic Art; Algorithmic Composition (especially Complexity and Alife approaches); Instrument building; Technologically mediated Improvisation


CDE Student:  Asha Ward

 

Tom Davis is a lecturer in Music and Audio Technology and is the Pathway Co-ordinator for the Music Technology degrees. In addition to PhD supervision he teaches on the BSc and Masters programmes. Davis is also a practicing artist working mainly in the realm of sound installation and live performance. Davis has exhibited and performed throughout Europe and in the United States and holds a PhD from the Sonic Arts Research Centre, Belfast.

 

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Prof Venky Dubey

Prof Venky Dubey

Artificial sensation and tactile sensing, medical instrumentation, virtual reality and physical modelling and design of assistive devices for older and physically challenged people


CDE Student:  Mark Moseley

 

The world of robots fascinates me so robotics is my prime area of research. Even though I am keen on every aspects of robotics, my current research interests are mainly focused on dexterous robot hand and tactile sensors for specialised applications. This together with intelligent interfaces can be used for variety of end-user applications. This is intended to relieve operators from monotonous and potentially hazardous working environments for safety and security. A showcase to this is the development of a multi-fingered robotic hand for Atomic Weapons Establishment of Ministry of Defence.

Recently my research is directed towards robotics for medical applications and with the Global Research Award from the Royal Academy of Engineering and the Collaboration Development Award from Department for Business, Innovation & Skills, I am conducting research with experts from the University of Delaware (USA). I also work with local hospitals in Bournemouth, Poole and Salisbury on medical device development for patient benefit.

 

Dr Xun He

Dr Xun He

Behavioural components and neural underpinnings of visual attention, perception, and memory


CDE Student:  Lazaros Michailidis

 

My career path is a bit unusual. I studied biology in college, but was totally captured by an introductory psychology module. When I got the chance to change my area from biology to psychology, I happily accepted it. Although later my PhD was awarded in biophysics, it actually involved perception and attention, which are purely psychology. With such a background, it is not inconceivable that I am interested not just in human behaviour, but also in the underlying neural mechanisms. While having experiences with functional brain mapping (fMRI) and intervention of brain functions (e.g., TMS), I have extensive expertise in human brain electrophysiology, specifically the event-related potential (ERP) and steady-state visual evoked potential (SSVEP) techniques. Recent years have also seen my research gradually orienting towards experimental social psychology and social neuroscience. The combination of typically cognitive neuroscience and experimental psychology techniques and interesting social psychology questions is bound to make great contributions to our understanding of human mind and action – this is just what I am working on.

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